Mage Cage

Developed by Thunderfish Entertainment

I was the producer for Mage Cage, an Xbox Live Indie Games developed by Thunderfish Entertainment. It’s a fast paced mix of Super Smash Brothers and Pong, packaged into a party game!

Some key components of the project I contributed to:

  • Worked on a tight 6 month schedule with 15 other developers.

  • Utilized Scrum style development on this project, acting as the Scrum Master.

  • Solved issues with a dynamic team structure and kept a focus on in-person communication, something that has been a key element of success in my past projects.

  • Maintained a burndown chart for the core sprints of the project and used a product backlog managed by our lead designer to plan out and re-evalutate our feature set.