Mage Cage
Developed by Thunderfish Entertainment
I was the producer for Mage Cage, an Xbox Live Indie Games developed by Thunderfish Entertainment. It’s a fast paced mix of Super Smash Brothers and Pong, packaged into a party game!
Some key components of the project I contributed to:
Worked on a tight 6 month schedule with 15 other developers.
Utilized Scrum style development on this project, acting as the Scrum Master.
Solved issues with a dynamic team structure and kept a focus on in-person communication, something that has been a key element of success in my past projects.
Maintained a burndown chart for the core sprints of the project and used a product backlog managed by our lead designer to plan out and re-evalutate our feature set.